Example, Doom gave us AWESOME 3D FPS action with unprecedented freedom and graphical
quality, but in order to do this id Software made a bargain with some sort of crossroads daemon who demanded that the player not be allowed to either jump or move his head up or down.Example #2, Resident Evil presented us with a world in which we can blast rocket-propelled grenades into the gaping maw of a tentacled monstrosity the size of a bus, sending pieces of it flying in every direction the physics system could allow, while containing us within this battlefield with what amounts to a flimsy screen door. Because you can crush a zombies head with your boot, but it would be uncouth to simply shoot-off a door-lock.
Example C: Start ANY GAME, EVER. Now, once you've got control of your character (if you've picked a Metal Gear game, you can get back to this tomorrow), and try to simply LEAVE. The easiest thing to do in a time of crisis is avoid getting involved, and it is the first thing games take away from you.
So, let me be straightforward here. This isn't a condemnation. There doesn't seem to be a way around this problem. But I do ask: What else have we lost? What was taken from us while we were distracted by the OMFG you can shoot their knives out of the air! ARESOME!
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